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Party Members

     Asbel Lhant 

Voiced by: Takahiro Sakurai (Japanese, teenager), Yuki Kaida (Japanese, child), Bryce Papenbrook (English, teenager) and Kate Higgins (English, child)

Asbel is the eldest son of Lord Aston, ruler of the city-state of Lhant. As a child, he was disobedient, adventurous and quick to make friends. Due to an incident during his childhood, he leaves his home and trains to become a knight, in order to find the power to protect those he cares about. He is forced to return after hearing news of his father's death, only to receive a tepid welcome.Throughout the game, Asbel struggles with the idea of responsibility he has as the next Lord of Lhant and his desire to keep his loved ones safe.His Accelerate Mode is Spiral Surgenote Japanese: "Accel Force", which summons a dark flame that orbits Asbel and damages any enemy it touches.

Tropes:

  • Badass Adorable: As a kid, to the point he managed to beat Bryce when he tried to assasinate Richard.
  • Badass Boast

    "Submit to my will!" (Kyokkorenge / Aurora Lotus)
    "No one can stand before my blade!" (Victory pose)

  • Badass Longcoat: It's unknown where he got it, but he sports a white one after the time skip. Sophie asks him about it, but Cheria interrupts him before he can explain.
  • Berserk Button: He takes Sophie attempting to sacrifice herselfvery badly.
  • Bishōnen: Typical slim build and pretty face, though not as much as Richard.
  • Bratty Half-Pint: It's probably an understatement to say he was this as a kid. He outgrows it though.
  • Butt-Monkey: He often can't get the leading of the "We are... awesome!" victory pose right with the team, even once succumbing to the Corner of Woe.
  • Chekhov's Gun: Who would have thought that Asbel's first sword would be one of his best weapons.
  • Character Development: Asbel starts out the adult arc of the game as a very serious individual who wants to protect everyone he cares for but lacks the knowledge of how to do that and is afraid of failing. Throughout the game, he learns how to be someone who can be depended on and protect others and how to accomplish his goals.
  • Chronic Hero Syndrome: If you need help, Asbel will help you. No questions asked, even if it destroys the world. Everyone, even Lambda, calls him out on it. His determination to stay true to his idealism that ultimately earned him Lambda's respect.
  • Clueless Chick Magnet: It's implied via NPCs/Skits that he had been one during his time at the Knight Academy. He is absolutely oblivious to it.
    • Confirmed in the Tales of Graces f sub manga, where he admits that Valentine's Day was hard for him since he had to buy so many return gifts for White Day.
  • Dark and Troubled Past: Sophie's death when he was a child really shook him, in both his irresponsibility and powerlessness. He does not however, spend much time angsting over it.
  • Deadpan Snarker: He has his moments.

    Hubert (to Richard): I don't know what we'd do if something happened to you, King Richard.

    Asbel: Your concern for my well-being is touching.

  • Defeat Means Friendship: Blasts the hell out of, then decides to call it quits with Lambda.
  • Determinator: He won't let Sophie or Richard die. Ever. It doesn't matter what it takes.
  • Duality Motif: His left eye turns purple after allowing Lambda to peacefully assimilate with him.
  • Elemental Powers: Asbel has a much more varied elemental moveset than other Tales heroes, which incorporates water, ice, lightning, wind and fire.
  • Expy: Spin kick? Check. Fighting a childhood friend/prince? Check. Voiced by Takahiro Sakurai? Check. The right portrait? Check. Ladies and gentlemen, we've got a Lighter and SofterSuzaku Kururugi. Graces f makes it even more obvious, as his Code Geass DLC outfit dresses him up as, obviously, Suzaku.
  • Failure Knight: Saw a childhood friend die and swore to protect as many people as possible after that. After his father dies, his inadequacy hits him, as everyone calls him out on leaving Lhant and he still feels unable to protect the people around him.
  • Genre Blind: He never pieces together that glowing eyes, out-of-character violence, or clutching one's head yelling 'No, this isn't me, don't come out!' might mean that Richard is possessed. It has to be spelled out by Emeraude. Though to be fair, most of the party are pretty slow to cotton onto this one.
  • Guilt Complex: Deconstructed. Asbel blames himself for so many things that have gone wrong that the rest of the party starts collectively rolling their eyes whenever he does it. The crux of Asbel's Character Development involves him accepting that it's okay to take charge and be responsible, but blaming himself for every little thing that happens does nothing but make the situations he encounters even worse.
  • The Hero: He's the overall protagonist of the story, which revolves around as he develops as a person.
  • Heterosexual Life-Partners: With Richard, thanks to the misadventures they had as kids.
  • Hot-Blooded: Very enthusiastic as a kid. He mellowed out over time, but he still has some elements of this trope, evidenced mostly in battle.
  • Iaijutsu Practitioner: He keeps his sword sheathed during A-Artes, while his B-Artes involve drawing the weapon in lightning-fast speed. His example out of all Tales protagonists seems to be the most Japanese-swordsman-based one, since his version of iaidou and battoujutsu seems the most fairly realistic (compared to Guy).
  • Idiot Hero: He has his airheaded moments. This Victory Pose for example:

    Sophie: "Asbel, why do you wear such white clothes?"
    Asbel: "These? Um, let me think..."
    (A few seconds later...)
    Asbel: "Oh! I know—"
    Cheria: "You are late!"

  • Implausible Fencing Powers: Asbel can cut enemies with the air from his slashes, teleport, and wrap his sword and fire and ice. None of this is ever explained.
  • Kung-Fu Wizard: Unlike the rest of the party he's mostly bashing the enemy with kicks, punches, his scabbard and Iaijutsu Practitioner moves.
  • Lampshade Hanging: He is probably the first JRPG protagonist ever to question the Omnicidal Maniac trope. Asbel asks Lambda an Armor-Piercing Question about his endgame, wondering how Lambda will survive in a world with nobody in it to do basic things like grow food. When Lambda has no answer beyond mere flailing about and tranquil panic, it's the sign that Asbel has already won.
  • Lord Country: His family name is the same as the town they rule over.
  • Luminescent Blush: Around Cheria, especially after he realizes he shares her feelings. And probably just around any embarrassing situation.
  • Neat Freak: It's hinted that after being such a messy kid, Asbel became something of a neat freak. He even managed to get enjoyment out of scrubbing the deck of a ship from top to bottom. If you visit his room in Lhant and examine the desk, he comments that he really should clean it up.
    • Somewhat explained in Tales of the Rays in his and Cheria's unlockable event, in that it was protocol/conduct during his time as a knight that forced him to be more mindful about being tidy.
  • Nice Guy: Serious attitude aside, Asbel is an honest and kind guy, and is the only one who hasn't made jokes at Cheria's expense.
  • Oblivious to Love: Like most Tales Series protagonists, Asbel is rather dense when it comes to matters of romance, though his relationship with Cheria gets a Decon-Recon Switch. The deconstruction comes from Cheria being bitter and angry at Asbel for not noticing her even after the Time Skip, which she spent alone. However, it's reconstructed by Asbel having a lot on his plate when he finally does return home. Once Asbel has time to not stress about saving the world, he does develop feelings for her.
  • Say My Name:

    "RICHAAAARRRDDD!!!"

    "SOPHIIIIIIIIIIIIIIIIIIEEEEE!!!"

    "LAAAAMBDAAAAAAA!!!"

  • Strong Family Resemblance: His great-great-grandson is basically Asbel's kid self except with Cheria's hair and eye color.
  • Sheltered Aristocrat: As a child, he was adventurous and believed he could take anything and even raise Sophie. When she seemingly dies due to his negligence, reality dawns on him and he sees just how little of the outside world he understands.
  • Shout-Out:
  • Take a Third Option: Asbel will neither have Sophie sacrifice herself to destroy Lambda, nor let him absorb their planet. His solution? Merge Lambda with himself.
  • Team Dad: Gets labeled the "Dad" of the team by Pascal. Begins to fit into the role due to Character Development. Also, as an adult, acts as a father figure to Sophie.
    • Acknowledged by him during one skit:

    Pascal: "Well "dad". She (Sophie) asked you a question."

    Asbel: "Who, me? Well...uh... I'm gonna field this one to Mom."

    Cheria: "MOM!?"

  • Took a Level in Badass: Another classic element of JRPGs that gets the Tales standard Decon-Recon Switch. He got his chips at the Knight Academy, but everyone around him says he still hasn't changed a bit (much to his chagrin). The game is about him learning that actions, not mere brute force, is what truly makes a badass. This is what allows him to ultimately subdue Lambda where all other attempts failed: instead of beating him into submission, Asbel asks him what exactly he'll do if his plan succeeds and, after Lambda can't answer him, allows Lambda to live through him and see that Humans Are Special.
  • Trademark Favorite Food: Curry.
  • Trauma Conga Line: What happens 2-3 hours into the game alone? Asbel makes two new friends (Sophie and Richard), saves the latter from Bryce, steps in and saves his escorts' lives. What happens next? Sophie sacrifices herself to save everyone, and Aston chews him out for it. He doesn't get to see Richard again because of his social status. Hubert is sent to live with another family, and then he abandons home and Cheria for good (for the next seven years). Even after coming back and trying to reclaim his stats as the heir, Hubert returns as a new man and out of bitterness takes over his stats and forces him out of town, making Asbel feel even more upset at himself than ever before.
  • The Stoic: As an adult, he's one of the calmer members of the party. Malik even remarks on this during an optional skit.
  • The Wise Prince: Well, he's a Lord not a Prince. And at first it's subverted, but with Character Development Asbel becomes a man worthy of the title Lord of Lhant. Especially seen in the final confrontation with Lambda.

     Sophie Lhant 

Voiced by:Kana Hanazawa (Japanese) and Cassandra Lee (English)

An enigmatic, purple-haired girl with no recollection of her identity, Sophie has an innocent atmosphere about her, but is actually a quite proficient fighter. She has vowed to protect Asbel.Her Accelerate Mode is EX Boostnote JP: "High Boost", which gives her the ability to Flash Step and increases her combat statistics.

Tropes:

  • Action Girl: It helps that she was created as a living weapon. She's pretty much the most powerful member in the party overall, if the anime cutscenes are taken into account. The only reason Asbel is REALLY able to beat her in a sparring match? Sophie did it so she could make sure she could fight without an urge to get serious and attempt killing things. In other words, she was holding back the entire time.
  • Attack Animal: She was created to destroy Lambda.
  • Back from the Dead: She inexplicably comes back after dying seven years ago. It's because she's a lab-created weapon.
  • Badass Adorable: So, so much. Even while she's still seemingly an Emotionless Girl, she does many things that will just make you want to hug her. Sometimes right after an epic and brutal smackdown, to boot.
  • Big Damn Heroes: Sophie is the one who shows up several times to save Asbel, first when she appears in the adult arc in the flower field on Lhant Hill and then when fighting Richard in Lhant. In both cases Asbel was losing big time.
  • The Big Girl: She's the heaviest hitter, and she uses fist weapons.
  • Combat Medic: Uses fast-charging single-target healing Artes while beating monsters to death with her bare hands.
  • Cute Bruiser: She can kick major amounts of ass while sporting girlish pigtails.
  • Dark and Troubled Past: She was lab grown as a living weapon to destroy Lambda.
  • Deadpan Snarker: Rarely, but it shows up. Notably:

    Malik: Right into next week!

    Sophie: I've traveled back in time from next week. Please stop throwing monsters at us.

  • Determinator: Once she discovers her reason for being, nothing will stop her trying to destroy Lambda, except for Asbel sacrificing himself instead.
  • Duel Boss: Optional, if you view a certain skit between her and Asbel. She does it to make sure she can fight a friend without having the urge to destroy them.
  • Emotionless Girl: Subverted. She is certainly capable of feeling emotions, just very bad at identifying and expressing them. This is eventually lampshaded by Cheria.
    • Suffice it to say she gets better at it. By the time the Lineage & Legacies arc rolls around she's probably one of the more emotional members of the party.
  • Energy Being: Sophie is an artificial human comprised mainly of light particles. Dispersing and reforming later is how she survives death in the prologue.
  • Expy: With the pigtails, mysterious past, naive view of the world, flower motif, and being a Token Mini-Moe, Sophie very closely resembles Primula.
    • Also for Presea, an Emotionless Girl with pink pigtails who's also one of the party's heavy hitters.
  • Extremity Extremist: Although she wears huge gloves/knuckles over the hands, Sophie's main form of attack is beating people up.
  • Flower Motifs: Sopherias, for which she is named. Also, related to the meadow where she was found and made the friendship pact.
  • Girlish Pigtails: They're also extremely long.
  • Happily Adopted: During the epilogue, Asbel adopts Sophie into the Lhant family as his daughter.
  • Hates Being Touched: At least, when Pascal's doing the touching.
  • Heroic Sacrifice: Sophie's entire purpose for existing is to sacrifice herself to destroy Lambda. Asbel isn't having it and stops her every time, except when he was a child. There, she actually dies protecting Asbel, Cheria and Hubert. She gets better, though.
  • Identity Amnesia: Twice Both times, it's a result of being resurrected.
  • Light 'em Up: Her attacks have a definite "light" theme.
  • Lightning Bruiser: Has the highest defense, high attack, and she's fast, too.
  • Literal-Minded: In some of her speech and win quotes. She grows out of it as she learns more about the world.
  • Little Miss Badass: Sophie looks like an early-mid teenager and she's easily the most powerful party member story wise, especially against Nova monsters.
  • MacGuffin Super Person: Her body is made to destroy Lambda. She eventually passes this on to the rest of the party.
  • Meaningful Name: She's named after a flower. However, she isn't an Innocent Flower Girl.
  • Mega Manning: She adapts parts of the other party members' movesets into her own.
  • Mysterious Waif: She appears out of nowhere, with no name and no memory.
  • Never Found the Body: Never found after her Heroic Sacrifice seven years ago, hinting that she survived.
  • No Social Skills: She never really had any reason to learn them, but she tends to sometimes say stuff in the skits she really shouldn't, like that peaches look like Cheria's butt. Asbel and Cheria help her learn social skills though.
  • Odd Friendship: Sophie's an artifical human who looks like a young teen, and is friends with two high-ranking noble soldiers, the king of Windor, a 40 year old Knight-Captain and Fendelian ex-revolutionary, an Amarcian savant, and Cheria.
  • "Open!" Says Me: She tends to respond to locked doors with a somewhat... straight forward approach.
  • Power Gives You Wings: In one of her A-Artes.
  • Rapunzel Hair: If it weren't for the pigtails, she'd have hair that drags across the ground. You see this at the end of Lineages and Legacies.
  • Really 700 Years Old: It's not known exactly how old she is, but she's way older than she looks, as she was made a long time ago in a lab.
  • Replacement Goldfish: Briefly, and the trope is examined, as Asbel tries to figure out if it's the 'real' Sophie, or a replacement. Turns out it is in fact the 'real' Sophie, she just has Identity Amnesia.
  • Ridiculously Human Robots: Sophie is a highly advanced humanoid designed to kill Lambda, it only makes sense that she'd look human incase she needed to interact with humans.
    • In addition to looking human, she also eats (complete with taste) and even sleeps. How this works isn't really explained.
  • Rummage Sale Reject: Her shoes look more like loafers than traveling shoes.
  • She Is All Grown Up: Played with. While the epilogue shows that she already matured physically, she chose to retain her immortality so that she may watch the world as per the Little Queen's request. Her age-up was caused by fusing the Little Queen with herself.
  • Shout-Out/Mythology Gag:
  • Significant Wardrobe Shift: She gains a new outfit in Lineages and Legacies as Asbel's daughter, an official member of the Lant family.
  • Super Empowering: The reason why Asbel, Hubert and Cheria have special powers is because when she died, she distributed her particles to them.
  • Token Mini-Moe: She's one of the shortest members in the party.
  • Trademark Favorite Food: Crab omelettes.
  • Waif-Fu: She's barely taller than a young teenager, yet is capable of gracefully beating the crap out of anything that she needs to.
  • What Is This Thing You Call "Love"?: Doesn't quite understand human emotions for a long time. Even towards the end of the game, she doesn't understand the concept that the party would be sad if she sacrificed herself.
  • What Measure Is a Non-Human?: Thoroughly averted by the main cast (outside of Sophie herself...at first). They eventually realize that Sophie is actually a humanoid designed for combat, but she's capable of doing most things humans do (including sleeping, eating, and feeling emotions) and they don't treat her any differently than they would anyone else. Asbel in particular is infuriated when she says she's going to make a Heroic Sacrifice because it's what she was designed for. She lives.
  • Who Wants to Live Forever?: Struggles with this during Lineage & Legacies. She dreads the death of her friends as she doesn't want to be left alone, going as far as to ask Pascal if she can make her human.
  • You Gotta Have Blue Hair: Justified since she's not really human.

     Hubert Lhant/Oswell 

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Video Game / Tales of Graces

Tales of Graces is the twelfth mothership game in the Tales Series, and was released in Japan for the Wii on December 10, 2009.The fantasy world of Ephinea is driven by a magical power called Eleth, which can be crystallised and stored in a substance called Cryas. The largest of these Cryas are called Valkines, around which three great nations have been established: the arctic stratocracy of Fendel, the desert republic of Strahta, and the blossoming kingdom of Windor. For generations, the three countries have struggled over the limited supply of Cryas in the world, with their prosperity directly tied to the amount of Eleth they control.Asbel Lhant is the eldest son of the Lhant family, a prestigious feudal line who control the "Lhant" region of Windor. He used to be a normal kid who spent his days playing around and going on reckless adventures with his friends; that was, until the day one of his friends committed a Heroic Sacrifice to save his life. This tragedy awoke within Asbel the desire to gain enough power to protect everyone around him, including all of the citizens in his future protectorate.With this goal in mind he leaves home, joining the military and training to become a dedicated and respected knight. However, on the cusp of graduation he receives some devastating news: his father, Lord Aston, has died. Giving up on his dream and quitting the military, Asbel returns home after seven years to take his father's place as the ruler of Lhant. However, he finds not only a heavier burden of responsibility than he ever imagined, but that the past friendships he held so dear have shattered in his absence.An Updated Re-release for the PS3 called Tales of Graces ƒ was released in December 2010 (later released in America in March 2012 and in Europe in August). The game includes the usual array of upgrades like new skits, scenes, abilities and Mystic Artes. By far the biggest addition is an epilogue story called "Lineage and Legacies", which adds Richard as a fully-playable character. The party also gains an Overlimit-like ability called "Accelerate Mode," which grants unique powers to each character and gives them access to a powerful Finishing Move. Definitely worth grabbing a few siblings or friends to do multiplayer with.

This game provided examples of:

  • Abandoned Laboratory: Humanoid Research Laboratory, and Eleth Research Laboratory in the Lineage and Legacies arc.
  • Adult Fear: Lady Kerri (Hubert and Asbel's mom). Let's see: Your kids love you but are either afraid (Hubert) or slightly resentful (Asbel) of your husband. Your husband isn't helping matters any due to him generally being emotionally constipated mixed with a short temper triggered by Asbel almost daily, so in short she's the Only Sane Man. One day, you have to then ship of one of your children to another country and explain it to his older brother but before you can said oldest runs of somewhere. You then get news that both of your sons were almost killed but can only see one of them since the other has already been sent away. Your child then decides to run away from home and disappears for 7 years. Your husband then dies causing your sons to come back home. Only when they get back, they are at each others throats, the youngest son hates you and the oldest is exiled from the village. It's really surprising she didn't go into an Angst Coma.
  • Aerith and Bob: There are Richard, Kurt and Hubert, then there are Maliknote Arabic, but not implausible, Pascalnote French and Sophienote which may be slightly Aerith-y, as it's short for 'Sopheria', and then there are Asbel and Cheria.
  • After the End: The world of Fodra has been desolate for at least 1000 years at the time of the game.
  • Allergic to Love: Invoked by the "Guyabulous" quality. In Graces ƒ, any character wearing a piece of equipment with this quality who takes a hit from a female enemy is instantly petrified. This is a step up from the original version, where such an attack was an instant kill.
  • All Your Powers Combined: Blue Earth, a secret Mystic Arte you can use against the final boss of Lineage and Legacies. Hint: check your Tales of Eternia FAQ.
  • Argument of Contradictions: Pascal and Hubert have one when he tells her that just because her sister's mad at her doesn't mean that she's to blame, and she thinks that he's consoling her, but he insists that he's not. The skit is titled "Am Not, Are Too."
  • Armor-Piercing Question: Just before the final battle, Lambda threatens to Kill All Humans because Humans Are Bastards. Asbel asks him a simple question: "And Then What?" It's clear that Lambda Didn't Think This Through, because he has no other response but calm panic.
  • Artificial Brilliance: People have reported this where certain bosses go right for Cheria or Sophie during fights.
  • Artificial Stupidity: AI allies don't seem to understand spellcasting, and will rarely use combos to set up their spells and reduce the cast time. They also will not revive characters if anyone alive has any damage, and are generally terrible at dodging while they're casting, even though it shouldn't hinder them.
  • As You Know: Invokes the trope name in the Eleth Mixer tutorial.
  • Awesome Moment of Crowning: Richard is crowned king after he kills his uncle.
  • Babies Ever After: Asbel and Cheria's, specifically. Sophie, who is an existence that will outlive all of her friends, tells Cheria that she doesn't mind this and her dream is to live and enjoy life alongside Asbel and Cheria's descendants for posterity.
  • Back from the Dead: It seems that Sophie does this at the beginning of the adult arc. In reality, she just distributed her particles to Asbel, Cheria and Hubert, and then reassembled herself later. It's also implied that Hubert and Cheria were either dead or very nearly dead after Lambda's attack, and that Sophie's particle dispersion brought them both back from the brink of death.
  • Background Music Override: In some battles, the battle theme will continue to play even at the victory screen. In other important battles, instead of the victory fanfare at the victory screen, the music will simply go silent.
  • Baleful Polymorph: In Graces ƒ, there's an NPC who gives Titles away that allow any playable character to transform into any of the other six, allowing for teams of four Sophies, Cherias, etc., provided you have created the Figures for each character (six of each doll so every character can get the title.) This is the main way of playing as Richard outside Lineage and Legacies. Apparently the developers thought of that too, and give you one of his doll for free in said arc's final dungeon.
  • Beach Episode: The Beach Resort town, available only by entering coordinates in the shuttle.
  • Beef Gate: The Uncharted Sandstretch. It's right nearby Oul Raye and the game does give you some warnings, but only if you talk to other characters, and they could be a lot stronger. Basically, going into a battle here when it first becomes available is a guaranteed Game Over. Even at around Level 60 in a New Game Plus, if playing on Chaos Mode, you will lose, though playing around Moderate difficulty can be good to do some level-grinding.
  • Bloodless Carnage: Richard's Berserk Button gets pushed early in the game by a Mook, and he proceeds to throw him on the table and slash him about nineteen times or so. He then calmly walks away leaving the poor guy on the table... with no sign of injury. After Richard is fatally wounded, Pascal comments about how much (non-existent) blood there was from the wound.
  • Body Surf: Lambda survived multiple attempts by Protos Heis to kill him by jumping to new human hosts.
  • Boom Stick: Pascal's Weapon of Choice.
  • Bonus Boss:
    • The Zhonecage Bonus Dungeon bosses, which include Previous Player Character Cameos from other Tales games.
    • The final boss of the Zhonecage, Solomus.
    • A True Final Boss Lambda you get for beating Zhonecage.
    • The Rockgagong, which takes up half the screen, comes with a twenty-minute time limit, disables Mystic Artes and is so tough most players use a cheap One-Hit Kill method.
    • Graces ƒ adds more bonus bosses such as Poisson and a buffed Solomus.
  • Brick Joke: If Malik uses Eternal Serenade to finish off Lambda, he will say that it will be the last time he uses it. Use it again in Graces ƒ's Lineage and Legacies, and Sophie will call him out on it.
    • An earlier occurrence of this is that Asbel swore revenge on a door within a secret passage he couldn't open as a child; cue the seven-year time skip, and sure enough, he opens it with ease after recalling his childhood. He even lampshades on the fact that he wondered if it was always this easy.
  • But Wait, There's More!: Pascal uses the exact line when presenting her Derris Bit invention.
  • The Cameo:
    • Veigue, Amber, and Reala appear as bonus bosses.
    • Three in-game costumes are based on Vesperia's character outfits — Asbel gets Yuri, Sophie gets Patty, and Cheria gets Rita.
    • Asbel also gets a Haseo costume, which counts as a Casting Gag, both being voiced by Takahiro Sakurai in Japanese.
    • DLC adds more Tales Series outfits: Leon for Asbel; Anise and Natalia for Sophie and Cheria, respectively; Harold for Pascal; Flynn and Raven for Hubert and Malik, respectively; and Zelos for Richard. There are also DLC costumes from Code Geass, The Idolmaster and Vocaloid, but those have sadly been restricted to Japan.
    • You can see the drums from Taiko Drum Master in the Katz' Korner.
    • Examining a bunch of blonde plushies with pointy hats in Katz Korner will make your characters remark that the girl they're modeled after must be a painter. They look exactly like Beryl.
  • Comically Missing the Point: In the "Lineage and Legacies" segment, Hubert, who has been perpetually incapable of confessing his feelings for Pascal, finally gathers his courage and confesses to her that, "My every waking thought is consumed by you" when she asks why he's not getting married to the President of Strahta's daughter. Pascal assumes that's because he thought she wouldn't take a bath before the ceremony.
  • Commissar Cap: Cheria's BoA costume.
  • The Computer Is a Cheating Bastard: In the Magic Carta minigame, the computer's cursor can suddenly move with near-instant speed and perfect accuracy, whereas you are limited by a much slower cursor. The difficulty levels merely change how long it takes before the CPU player 'decides' on his card; on the 'Hard' difficulty, the computer's reflexes are raised to inhuman levels and success becomes a Luck-Based Mission.
  • Contractual Boss Immunity:
    • Averted with the final boss in Lineage and Legacies, whom you can petrify. Of course, it doesn't last forever — the boss is still damn hard.
    • Though it is a very small chance, the Rockgagong can be instantly killed by an arte with the "Chance of One-Hit Kill" property.
  • Cosplay:
  • Creepy Monotone: "Royal crablettes, royal crablettes..."
  • Curtains Match the Window: Common with the most outlandish hair colours, such as Hubert's blue and Sophie's violet.
  • Cute Bruiser: Hubert, Richard and to a lesser extent Asbel, as kids. They might be small, but they can hold their own against various monsters, and a royal knight. Also, Sophie throughout the game.
  • Cute Mute: Psi.
  • Cynicism Catalyst: Sophie's death breaks Asbel's overconfidence and shatters his naive worldview for the seven year time skip.
  • Dead All Along: Lara, the sickly girl in Zavhert whom Sophie befriends and bonds with by using plushies.
  • Death Is a Sad Thing:
    • A sidequest involving Lara.
    • Mentioned when Sophie sees nothing wrong about sacrificing herself to stop Lambda. Asbel stops her by explaining this trope and insisting on another option. This thinking becomes part of Sophie's character arc in Lineage and Legacies.
  • Death Is a Slap on the Wrist: In the Zhonecage, one boss explains that "death has no hold" there, as in total defeat doesn't result in a Game Over. Instead, you just lose the item you gambled in exchange for entering the floor. Later floors require items with a value of up to 200,000 Gald. This trope is also invoked in boss battles (albeit mandatory ones), since the Game Over screen allows you to just retry (with access to the menu to adjust party setup, among other things) without losing progress.
  • Declaration of Protection: This game's main theme, to be more precisely Sophie's vow to protect Asbel and her other friends.
  • Difficulty Spike: The Ghardia Shaft is absurdly difficult compared to what came before, especially playing on higher difficulty levels. You go from "confident and decisive victories" in the area immediately prior to "wiped within fifteen seconds by the very first random encounter."
  • Does This Remind You of Anything?: In a skit, Pascal wants to touch Sophie. In exchange, she will let Sophie touch whatever part of her body that she wants.
  • Downloadable Content: As with Vesperia's PS3 port, new costumes are available via download.
  • Driven to Madness: There is a Rockgagong related sidequest upon completion, you learn from the scientist researching it that the Rockgagong is growing more feral and violent simply due to old age and brain deterioration. Due to this, he realized that there would come a time when the Rockgagong would eventually become a huge threat to Strata.
  • Dynamic Loading: The game loads battles before you actually get into them, so the transition between the overworld/dungeon and a battle is usually less than half a second. This is most noticeable when enemies respawn when using a Dark Bottle. Though the enemies respawn on the map almost instantly, you can't actually fight them until they're completely filled in.
  • Easy-Mode Mockery: Playing through the game on Easy lets you progress through the story as normal, but you won't earn any bonus experience for your levels or your titles. There's also no trophy for completing the game on Easy.
  • Eek, a Mouse!!: Cheria is freaked out when Sophie finds a mouse in Mecha-Asbel.
  • Everybody Lives: The ending. All of the main characters live, as does the Big Bad (who makes a Heel–Face Turn.
  • Evil Is Not a Toy: Emeraude absorbs Lambda in order to try and control his power...and does a merry jig on hisBerserk Button. This results in Lambda rejecting her body, causing her to explode from inside out.
  • The Evil Prince: Cedric, Richard's uncle.
  • Excuse Plot: The Bonus Dungeon. It doesn't even try to take itself seriously.
  • Expy:
    • There's a reason Asbel has the Fan Nickname "Spinsbel". He shares the dark brown hair, white clothing, chivalrous attitude and Takahiro Sakurai's voice with Suzaku Kururugi of Code Geass.
    • His younger brother Hubert is voiced by Takahiro Mizushima, who also voiced Rolo Lamperogue from the same anime. And like Rolo, Hubert also has a complex for his older brother.
    • The parallels don't stop there. Richard is very flamboyant, has heterochromia, is a prince and has a friendship with Asbel with some homoerotic elements, making him the Lelouch to Asbel's Suzaku. It seems Namco sees the resemblance, and gave us all DLC costumes for it: Asbel as Suzaku, Richard as Zero, Cheria as Kallen, and Sophie as C.C.
    • Richard's One-Winged Angel form looks an awful lot like Ulquiorra'ssecond Resureccion form. Both are voiced by Daisuke Namikawa.
  • Eyes Always Shut: Bryce. Fitting, considering his treacherous nature.
  • Face Palm: Cheria double facepalms after her attempt at seducing Asbel at the Beach Resort fails.
  • Fake Difficulty: The fight with the Rockgagong. Not only is he one of the toughest Bonus Bosses since the Spiral Draco, but the fight disables Mystic Artes and comes with a twenty-minute time limit.
  • Fantastic Flora: The Sopheria flower, which Sophie is named after. When it blooms, its seeds glow a bright pink and rise into the air spontaneously.
  • Fantasy Counterpart Culture: Fendel is a pretty obvious analogy for Soviet Russia. It's got constant snow, a dearth of natural resources and widespread poverty, and what looks like a sort of steampunk-industrialized capital. There's also at least one active revolutionary group. The Chancellor even appears to wear one of those stereotypical furry hats.
  • Five-Man Band
  • Flat "What.": One of the post-battle skits has this.
    Asbel: Sometimes, I can't help but regret the past.
    Asbel: Why didn't I push hard for a raise in my allowance?!
  • Foreshadowing:
    • When you first see Richard in the adult arc, notice several instances of heterochromia. You can also spot instances where Lambda takes control or drives him over the edge, especially during his infamous slashing rampage - his eye is glowing.
    • During one of the last skits of the childhood arc, Hubert mentions that he won't always be around to correct Asbel. What happens later? He's sent off to Strahta.
    • If you go to the second floor of the inn in Gralesyde, you'll find a map. Look at it with Malik, and he'll note that none of Fendel's towns are on it.
    • Just before you fly back to Ephinea for the final battle against Richard and Emeraude, talk to the humanoid on the far left in the docking bay. one of the things it says is "Emer....Cornell.....rking together...."
  • Funny Background Event: The party just finished searching around Bathus Citadel, only to realize that they can't find the material they need. They have a serious discussion about what to do next and — hey, whats Pascal doing running around in the background?
  • Game-Breaking Bug: The original version basically implodes on itself on repeat playthroughs. As a result, it was recalled.
  • Gameplay and Story Integration: Richard's win quotes can be really creepy and bloodthirsty, but only after he's been in the party for a while in the adult arc. It's because Lambda is gradually exerting more influence on him. Richard sounds pretty sane until Wallbridge - usually his win quotes change around his infamous slashing scene.
  • Gameplay and Story Segregation: If when playing the Tales of Graces f port, you give a gem to Marian to polish, beat the game, and then start Lineage and Legacies, she'll still be polishing it six months later.
    • The end-battle quotes tend to be set with the sole requirement of you having the right combination of characters, not caring where you are in the story. Causing characters to act differently towards each other than they do in the plot, or in some instances, knowing things they shouldn't. Pascal for example, can acknowledge that Richard is royalty before getting to the point in the story she would find out (where she seems genuinely surprised).
  • Gang Up on the Human: Enemies seem to go after your controlled character more than anyone else.
  • Genre Blindness: Why the party doesn't quickly realize that Richard was being possessed. Even if Richard was kinda helping Lambda of his own accord.
  • Getting Crap Past the Radar: A young boy named Fiery Joe who thinks that getting smacked by his siblings is sometimes "kinda fun."
  • Ghost City: Telos Astue. An appropriate name, since "telos" means "end" in Greek.
  • Ghost Planet: Fitting that the Ghost City is on a Ghost Planet: Fodra is dead. No questions asked. Sophie even makes it a point in an optional skit that Emeraude was the last being of intelligence on Fodra, and even then, she was just a humanoid uploaded with Emeraude's memories and personality. Even taking into account the Little Queens, the fact Fodra has one small bit of nature left on the entire planet with living creatures that aren't, for all intents and purposes, zombies, and the fact the core is somewhat running, the planet has been torn asunder by war, then ground into a fine, orange, dusty paste by Lambda's monsters, and, as if the planet hadn't suffered enough, was purged of all humans by the Little Queen. Essentially, Fodra has been through three apocalypses; no wonder Cornell and Emeraude were willing to risk it all to save the planet.
  • Ghibli Hills: Windor as well as the Arcadia Forest undoubtly have a storybook-idylic feel to them.
  • Giant Purple Bat with Electric-Pink Pompadour From Nowhere
  • Guide Dang It!: Try finding some of those titles/sidequests without a guide.
    • To get Sophie's Lv.3 Mystic Arte, you have to give a bunch of plushies to an Ill Girl in Fendel. However, you have to Dualize three of them using "Cashable" ingredients, items that the game explicitly tells you that you can sell for a nice sum.
    • Good luck finding all the skits; many of them are in places one would never think to go back to, or in random locations you would otherwise never visit again once you get halfway through the final dungeon. Still others are only available by entering an area and then returning to an area that you were just at.
      • Did you forget to sleep at an inn? Yes? Too bad!
  • Hates Baths: Fourier thinks this is true of Pascal, but Pascal claims that it's just that A.) She gets caught up in her work and B.) There never seems to be enough hot water around when she needs it. She later claims though that she fantasizes about stopping time, because she could stop time then she would never get any dirtier and she would never have to take a bath.
  • Heir Club for Men: The Lhant lordship, which leaves Lhant in a tough spot when Aston dies and Asbel is absent.

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